Access to mobile technology via other devices
Datafile
| Value label | Value | Absolute frequency | Relative frequency |
|---|---|---|---|
| inapplicable | -8 | 2826 | 92.32% |
| proxy | -7 | 3 | 0.1% |
| Games console (not specified) | 2 | 38 | 1.24% |
| Playstation | 3 | 26 | 0.85% |
| iPad / tablet | 4 | 12 | 0.39% |
| TV | 5 | 64 | 2.09% |
| Xbox | 7 | 24 | 0.78% |
| iPod / iPod touch | 8 | 2 | 0.07% |
| Fitbit/watch | 9 | 8 | 0.26% |
| Media streaming device/TV | 11 | 3 | 0.1% |
| Apple TV | 13 | 1 | 0.03% |
| Blu-ray/DVD player | 14 | 1 | 0.03% |
| E-reader | 15 | 1 | 0.03% |
| Other | 16 | 5 | 0.16% |
| Alexa | 17 | 13 | 0.42% |
| Amazon Echo | 18 | 4 | 0.13% |
| Smart home device (various) | 21 | 5 | 0.16% |
| Google Home | 22 | 4 | 0.13% |
| Smart speaker | 26 | 9 | 0.29% |
| Lap-top, chromebook, netbook | 28 | 5 | 0.16% |
| Smartphone | 29 | 4 | 0.13% |
| Airpods | 31 | 1 | 0.03% |
| Other | 97 | 2 | 0.07% |
| Total | 3061 | 100.0% |



