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Media use, sports participation, and well-being in adolescence: cross-sectional findings from the UK Household Longitudinal Study

Authors

Summary

Objectives. We investigated the relationship between selected types of screen-based media (SBM) use, total SBM use, sports participation, and markers of well-being. Methods. Data came from the youth panel (n = 4899) of Understanding Society, the UK Household Longitudinal Study, conducted in 2009. Well-being was measured by the Strengths and Difficulties Questionnaire and markers of happiness in different life domains. Results. The majority of young people used multiple types of SBM for at least 1 hour per day; only 30% participated in sports every day. Overall, young people with heavy SBM use were less happy than moderate users and more likely to have socioemotional difficulties. Chatting on social networking Web sites and game console use were associated with higher odds of socioemotional problems. Higher total SBM use was associated with lower odds of happiness and higher odds of socioemotional difficulties. Greater participation in sports was associated with higher odds of happiness and lower odds of socioemotional difficulties. Conclusions. Further longitudinal research could inform future interventions to reduce sedentary behavior and encourage healthy lifestyles among young people.

Volume and page numbers

Volume: 105 , p.173 -179

Subjects

Notes

Referenced by: Cameron, G. and Lloyd, J. (2015) 'Screened out: meeting the challenge of technology and young people’s wellbeing'. London: Strategic Society Centre.
Is referenced by: Booker, C.L. and Knies, G. (2017) ‘Health Committee. Children and young people's mental health - role of education inquiry. Written evidence from the Institute for Social and Economic Research at the University of Essex (CMH0111)’. Colchester: University of Essex. Institute for Social and Economic Research.

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